Victor walked out of the Castle of Murmurin—or rather, the ruins left standing—with his throat still sore from the shouting, and only one thought in mind.

“Fffffff…”

They were doomed.

Two hundred dragons! Two hundred dragons and he would brag to them how being an adventurer made him richer! How could that not backfire?!

That and Vainqueur was steadily getting smarter. He had noticed Victor had sacrificed his items, and even if the adventurer could deflect his attention, he needed to replace them as soon as possible.

The notification of his new level gains did alleviate his fears.

Congratulations! For landing the coup de grace on an ancient lich on behalf of your dragon master, and cunningly trapping the soul in your scythe, you gained two levels in [Monster Squire] and two levels in [Reaper]!

+90 HP, + 20 SP, +2 STR, + 4 VIT, +4 SKI, +4 AGI, +3 INT, +3 CHA, +3 LCK!

You gained the [Mook Promotion] and [Necromancy II] Class Perks.

[Mook Promotion]: You can cause your minions to evolve into stronger forms, if your level is higher than the evolved monster’s theoretical danger rating and if hidden conditions are met. Promoted minions keep their previous class levels.

[Necromancy II]: You can learn and cast Necromancy spells up to Tier II. This replaces Necromancy I.

By consuming the soul of a powerful lich, your [Killer Scythe] has been upgraded into a [Killer Scythe+]. +25 percent chance of inflicting critical hits.